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Post by shaina @ kizmet on Nov 28, 2021 20:21:18 GMT -5
I wonder if "bullying" behaviour is tied to something else or if it emerges because of a combination of traits. Thanks for explaining the sleeping thing! So when you've got a ton of petz out and some inevitably fall asleep, that's because of the # of petz increasing the odds of that "goal", right? What I find super weird is that I've got a couple of pets who ALWAYS end up falling asleep regardless of how many pets there are and sometimes even if they're on their own. I wonder if the different "goals" have different chances of cropping up depending on petz personalities?
High naughtiness definitely seems to influence bullying behavior the most I think, but there's still so much unknown about personality that trait combinations could be a factor in behavior. And yes, having more petz out would definitely up the chances of seeing one of the sleeping goals. It could be tied to personality for sure, like say the high naughtiness petz - there might be more chances of them doing the sneaking up on sleeping petz goal. I think the way they're programmed is that the goals related to personality are meant to appear every so often, so that they can display that personality trait if that makes sense. It's definitely possible that there's a personality trait that makes them fall asleep on their own too even when they're not sleepy! I haven't really seen that yet though, only when they're in the presence of other petz (usually I have trouble getting my petz to sleep when they're tired haha - they just like to slowly wander around and yawn until I put them on a pillow or let them out the door xD).
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Post by ButterflyChaser on Nov 29, 2021 5:20:02 GMT -5
On the same topic of petz goals I notice high quirkyness dogz will kind of "dance" out of nowhere, and may gaze at the sky more. I notice more repetitive sprites/motions.
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Post by gyiyg on Nov 29, 2021 9:39:47 GMT -5
i've noticed one observable effect of kindness is how petz react to certain things that upset them, for example in petz that dislike clothes, when you put clothes on them, low-kindness petz will get angry, and high-kindness ones will be sad. i've also been playing with a pet with very high (90s but not quite 100) kindness, and it seems like it might make catz more likely to bring toys over to the cursor without training to do so? it's possible "kindness" has more to do with their interactions with the player than other petz, haha.
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Meer
Petz Groomer
Meow! Woof! Whinny! Squeak! Roar!
Posts: 188
Petz Versions: 5, 4, 3
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Post by Meer on Dec 13, 2021 23:12:37 GMT -5
Oh that's great shaina @ kizmet ! Those traits you edited sounds really good for the Papillon. You're right, it was ridiculous for Ubi Soft to give low doggyness to this breed, much less all the other traits they gave it, just insane for this breed! XD I'm debating whether to tweak them just a little bit more myself, but I dunno, they are really great as you made them! And did you edit it to breed better or did Jewellz just do that? Cuz that's the part I'd have the most trouble with. I want to make a file that has my better looks, with the nice tail and other minor modifications I made, that breeds well, has traits based on the RL breed's general personality, and has more variations. I will put this all together, give credit to you and Jewellz for your work, and put it up for download on my site. Sounds like mostly what I need to work on are the variations, then making sure it still breeds well with these added variations! I just checked and Jewellz's file was edited to breed better, but it appears I re-did all of it (I think because the head marking would always breed white, which made it a different color from the body if the body color mutated, and I didn't really like the look of that when comparing it to real life Papillon colors. But I'd probably still give Jewellz credit too because I did hex it from her version and there might have been something else she did to it that I missed.) Oh that sounds great! Could I get a copy of your edited to breed better Papillon file so I don't have to try to reinvent the wheel? (When I'm finished with it both you and Jewellz will get credit for making it breed better!) Sorry for the off-topic in relation to the posts above but I've got a couple of questions about kindness. Pets need 100 kindness to have sleepy sickness, right? But does lower-but-still-high kindness make them more likely to fall asleep? I've got a couple of pets who constantly go to sleep even if it's just 1-2 pets who are out and even when they're energy is still 90+ on their brain sliders. Another weird one: what exactly does kindness do? I thought it was about whether a pet was more likely to be tolerant or even friendly towards other pets, but I guess not? I've got a pet with pretty high kindness (something like 93, I believe) and she's always bullying others O.o Not too sure about the second question, because I’ve found that too. More research needs to be done As for sleepy sickness, that’s only for when you pick the pet up. At 100 Kindness, they will fall asleep in your hand. So maybe they’ll be calmer when being held at higher levels of kindness? Another thing that could be tested… ^^ As for your petz falling asleep with more than one pet out and not being tired, that’s actually a “goal” in the game and was programmed in. There are little ‘stories’ like that which get triggered occasionally, so petz that get along will fall asleep next to each other, a pet that doesn’t like another pet will sneak up and scare its enemy when it’s sleeping, etc. They’re basically just programmed actions to make them seem more believable as virtual pets. If the brainsliders weren’t on, you probably wouldn’t notice that your petz weren’t tired enough to sleep yet, so I guess the programmers didn’t feel they had to link that particular goal with the pet’s energy levels, since the average user couldn’t see them anyway. Oh thanks for explaining the sleeping thing! My petz are always falling asleep when they are not tired, and I'm like 'What are you doing sleeping? Your energy is 100! Wake up! XD'
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Post by shaina @ kizmet on Dec 14, 2021 16:38:28 GMT -5
Oh that sounds great! Could I get a copy of your edited to breed better Papillon file so I don't have to try to reinvent the wheel? (When I'm finished with it both you and Jewellz will get credit for making it breed better!) Yep, the low independence one I made for you here also has the breeding changes I did to it in the [Fur Color Areas] and [Fur Markings] sections. I think I changed the groups as well to make things easier because there were a few variations which made things get confusing fast. xD
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Meer
Petz Groomer
Meow! Woof! Whinny! Squeak! Roar!
Posts: 188
Petz Versions: 5, 4, 3
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Post by Meer on Dec 15, 2021 0:08:51 GMT -5
Oh that sounds great! Could I get a copy of your edited to breed better Papillon file so I don't have to try to reinvent the wheel? (When I'm finished with it both you and Jewellz will get credit for making it breed better!) Yep, the low independence one I made for you here also has the breeding changes I did to it in the [Fur Color Areas] and [Fur Markings] sections. I think I changed the groups as well to make things easier because there were a few variations which made things get confusing fast. xD Thanks a lot! ^_^
Also, small update. I played some more with my test Papillon, and then she started to howl very soon after I stopped moving the cursor. She did it twice. So it seems they do have to get used to you for a bit, and maybe sort of bond with you before they start missing you a lot. And also, I noticed the bow legged walk right away and it of course bothers me. I'm definitely going to make it a different base breed. Just not sure which one would be best.
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Post by shaina @ kizmet on Dec 15, 2021 11:42:46 GMT -5
Also, small update. I played some more with my test Papillon, and then she started to howl very soon after I stopped moving the cursor. She did it twice. So it seems they do have to get used to you for a bit, and maybe sort of bond with you before they start missing you a lot. And also, I noticed the bow legged walk right away and it of course bothers me. I'm definitely going to make it a different base breed. Just not sure which one would be best.
Honestly that's so cute if they did program it that way. Since it happened to both of us, I'm going to add a note in the main post about that. Yeah, I really wish they had noticed that the Bulldog has a specific walk and didn't base the Papillon and German Shepherd on that breed! It's so annoying once you notice. For dog base breeds, I believe only the Bulldog and Poodle have different postures/gaits. so avoid those unless you want those walks. Then a lot of them have different eye settings (think of the Mutt's wonky eyelids), but most aren't that noticeable. I chose Chihuahua because the Papillon SCP is a clone of the Chihuahua's already and there were enough traits on that breed to edit the personality the way I wanted (so it's different from the Chihuahua). The SCP is really what determines the animations, so you could always switch that to something else to make them less like a Chihuahua if you decide to use that base. And you could also mess with the sounds as well. Like if you want to mute certain things, you could just put "none.wav" for certain sounds which is what they did for some breeds I looked at. If you look in the Dogz 4 Rez.dll under TXT, there's a file called DOGSND that shows the order the sounds need to go (you don't need to use all of them - but you need to make it none.wav so that it's the same order/number). So you can export the sounds of other breeds as a .wav file or even make custom sounds and import them to your Papillon file and then set the path under TXT/PASND to those sounds.
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Post by blackbird on Jan 28, 2022 3:46:03 GMT -5
think i found the intersection of high finickiness (100) and low patience (6) (and probably the low kindness (30) too because this one gets mad) this guy hates every clothing item and throws an enormous tantrum for like a full minute or two if you put anything on him (he decided to do pretty much all of his tantrum animations one after the other as soon as i started recording, which is kind of funny)
(and i thought my other oshie was the angriest one i've ever seen!)
I love how you can tell he's not gonna like it seconds before disaster
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Wooly
Petz Petter
Posts: 37
Petz Versions: 4
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Post by Wooly on May 1, 2022 17:39:40 GMT -5
Hey, sorry if this is considered necro'ing (or if anyone is concerned by that on these forums, I didn't see anything about it in the rules) but I wasn't sure if I wanted to make an entire new thread to bring up something related to personality traits. I skimmed through the thread and didn't see anything mentioning this. I also have no idea if anyone else has already figured this out / posted about it so sorry if this is old news, but I have not seen anyone really mention it or any tutorials about it around, so... Anyway, I have found where and how the personality traits genes are stored in the .pet files. The reason was because I had a few dogz I had adopted from unibreed files before I knew unibreeds had broken personalities. I edited their personalities via hexing, but editing their personality traits does not pass down to offspring (so their offspring still inherit the broken traits). I wanted to see if I could actually fix this with my dogz that were carrying the broken unibreed trait genes so that when I bred them the offspring would actually have the correct traits (and I wouldn't have to keep editing them).
What I found was that, like with the appearance gene sets (you can see in GenePoolz), petz also carry personality trait sets, one from the mother and one from the father. For example, in a gen 2 pet (which was the first one I was editing), the 1st set was from the mother (so had all of the mother's personality traits), and the 2nd set was from the father (so all of the father's traits). I'm not sure if these will differ in higher gens, but for gen 2s anyway the traits they inherit are the exact same as the parents'. (Except for the second numbers, unless they are 0, they seem to differ a little bit. But I don't think anyone really knows what they do. But the actual trait numbers are the same). So, even though I had edited the mother's personality traits before breeding her (who was adopted from a unibreed file) she still passed down the broken traits to the offspring (the one I was editing). I could find these since the first 7 traits were all 50 (or 32 in the hex program), and then edit them to match the traits I had given the mother. The personality traits genes are located just before the appearance genes, about 623 bytes from the "29" byte at the start of the Sprite Chromosome. (I'm talking about what Reflet mentions here).
Here's a really bad visual of what I'm talking about lol. (The hex editor I use doesn't allow me to view them in rows of 15 bytes, the closest I can get is 16 so they are all one byte off, that's why they line up diagonally, bleh)
And this is one the set looks like on the mother's side, who passed down the glitched traits:
So, yeah I'm not sure if anyone has discovered this yet but I thought it was useful if anyone else wanted to fix the glitched inherited personality traits from unibreed petz, or if they otherwise wanted to edit them.
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Post by ButterflyChaser on Jun 26, 2022 17:15:42 GMT -5
Thanks. Wooly . I used this to get a very finicky Great Dane with zero confidence, 100% insanity and quirkiness. I found out that in order for the personality editing to be effective, play in the game, and show up in the goal descriptor analyzer that all three instances of each number need to be changed. Here's what high insanity looks like with dogz. They just purposefully ram themselves repeatedly into the carrying case when frightened.
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silverfish
Petz Groomer
Posts: 169
Petz Versions: 4
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Post by silverfish on Jul 9, 2022 9:01:42 GMT -5
Hey guys! I wrote a more up-to-date tutorial on .pet personality editing with screenshots etc based off the info in the first post. Just thought I'd share it here too for anyone looking for help with that! petzhexing.weebly.com/personalityediting.html
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Post by Thor on Jan 28, 2023 11:34:22 GMT -5
UNIQUE ANIMATIONS? And finally, I just wanted to draw attention to something Thor and I have discussed and I've also seen discussed elsewhere - the possibility that petz may have "unique" animations, or as CatCreature calls them, "Signature Moves." These animations are specific to that pet and they'll do them periodically. Not much is known about this yet—whether they're linked to the breed or to the individual pet, if every pet has a unique animation or not, and how unique they are/the frequency with which they occur. Here are some examples of a spinning animation my Siamese, Felix, frequently does: And here are some other animations that may be unique to these petz: ^ This Chinchilla Persian looks like he's dancing, but he just did that randomly - there was no music playing. xD
I know Thor has some more to share! =D And if anyone else notices weird things their petz do, please post them! Do you guys think we should make a new thread to document these little animations that petz do? Since I sometimes can't find them in the original thread post 😅 Either way, here is Pugbug doing a little spin for his special animation!
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Wooly
Petz Petter
Posts: 37
Petz Versions: 4
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Post by Wooly on Jan 28, 2023 13:08:55 GMT -5
Do you guys think we should make a new thread to document these little animations that petz do? Since I sometimes can't find them in the original thread post 😅 Yes I would love to see a thread about this, I really like seeing these animations they're cute haha (I have noticed some of my petz do odd animations before, but I'm not sure if they are "unique" as I have seen similar ones across multiple petz, but they are just really odd. Like a cat sticking its paw in the air for a moment and not moving).
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Post by caniscoyote on May 26, 2023 17:20:08 GMT -5
Found something weird about finickiness: I have a pet with poodle scp and finickiness 0, but he still snubs everything, so finickiness must be separate from the snubbing behavior!
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