SHINJI
Petz Petter
*screaming*
Posts: 4
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Post by SHINJI on Jul 17, 2013 23:29:19 GMT -5
'ello! I should really put a post in the introductions thread so I'll do that as soon as I am done writin this up! anyways, I want to really get into hexing breeds, and one (two, actually) breeds that really inspired me to do so was the Shelter Dogs and Moggie breeds. I'm currently using Petz Workshop and my over all experience/time with the program is around... 2 hours. ┐(‘~`;)┌
I've tried making a dog breed -- well, no, actually -- a bear breed! I think, for my first time goofing around in the workshop, it came out pretty cool/good. Although he doesn't really look much like a bear, (I admit that I was really ignorant/careless when it came to the anatomy or finishing touches) but I really am proud of him. His name is Segnis, and he enjoys eatin' cheese. o: Anyways, getting off topic...
I may just be inexperienced with Petz Workshop or not fooling around with it too much, but I have several questions that maybe some of you guys could... possibly answer? My thanks in advance! o: I've been searching the internet all day for answers but my efforts have been in vain...
Is it possible to add multiple eyes onto a hexed breed/when creating a breed? I don't mean fake eyes, but genuine-blinking eyes and stuff like that! Or is that impossible to do?
How can you add extreme variation with a hexed breed? This question was inspired by the Shelter Dog breed I found -- (sorry if I am advertising or something, I don't mean to. I don't know how else to explain!) it basically had all these variations, sizes, patterns, ... that the dogs could be. For example, a medium sized dog with a tiger-like design and blue eyes could come out of the Adoption Center, but when I try again, I'd get a teeny-tiny puppy with brown eyes and gray fur.
I've noticed that depending on what kind of breed/species your hex is will determine how it may act. This is a strangely worded question, so please bear with me (hoohoo...'bear')! Is there a way someone could make a new "personality" or behavior for a hex so they're not just the same...? I don't know how to really elaborate on that. Like, a cat breed that doesn't act hostile towards dogs? Sorry in advance if my questions ramble on or don't make much sense. I'm really interested in the entire hexing process and I want to know more about it, but I'm not entirely sure where to start. These questions have been at the top of my head all day today-- okay that's enough from me.
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Post by cath on Jul 18, 2013 5:52:26 GMT -5
1. pretty sure you can't make extra working eyes; all hexes I've seen with extra eyes have been addballs that were painted on.
2. to add variations, you need to work in LNZ Pro. I know the general gist of how to do it but don't think I am qualified to explain lol. I'll let someone else take this.
3. do you mean you want to "swap" personalities? you can't "edit" their personalities so much as swap one for another, eg. swapping an Alley with a Calico personality so it doesn't hiss/arch its back, or swapping a Dachshund with a Dane personality so it doesn't chase its own tail etc.
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SHINJI
Petz Petter
*screaming*
Posts: 4
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Post by SHINJI on Jul 18, 2013 12:20:22 GMT -5
1. pretty sure you can't make extra working eyes; all hexes I've seen with extra eyes have been addballs that were painted on. 2. to add variations, you need to work in LNZ Pro. I know the general gist of how to do it but don't think I am qualified to explain lol. I'll let someone else take this. 3. do you mean you want to "swap" personalities? you can't "edit" their personalities so much as swap one for another, eg. swapping an Alley with a Calico personality so it doesn't hiss/arch its back, or swapping a Dachshund with a Dane personality so it doesn't chase its own tail etc. Ah, I see... Thanks for telling me! (woo I rhymed)
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Post by Barguestspirit on Jul 25, 2013 22:22:19 GMT -5
1: You can't made extra working, blinking eyes, but you can make other balls/addballz work as eyes if you wanted. You would do this in LNZ pro, as it can't be done in Petz Workshop. I could, for instance, make a pet's elbow work as an eye. Weird, but possible. Making multiple eyes would have to be done with addballz and paintballz, and they won't work the way the regular eyes do, unfortunately. 2: Variations are really best done in LNZ pro generally, although they can be done in Petz Workshop. You can have variations for lots of things, body color, eyelid color, paintballz, addballz, outline color, etc. Since variations are more advanced, and it's best to start simple and get some experience under your belt before moving on to more difficult things, I wouldn't worry much about trying to make moggie type breeds right off the bat. But, for a basic explanation on how to make variations in LNZ pro, you would put a # and number them from highest to lowest, meaning if you had 5 variations, you would number them #5, #4, #3, #2, #1, and not the other way around. So, for instance, if I was making a mutt file that had 5 different body colors, I'd go into "Color Info Override" and put #5;Body Orange (or whatever I wanted to call that variation) and then a list of all the ballz their colors, so it would look something like this:
[ Color Info Override ] ;individual variation #5;Body Orange 49, 60 19, 60 43, 60 16, 60 40, 60 0, 60 24, 60 36, 60 And so on. The list will be much longer, since it will list all ballz and addballz I want to be orange, or whatever color, but you get the idea. So, if my next variation is white, right underneath the last ball in the list, I'll put #4;Body White and then list all the ballz/addballz I want to be white for that variation. When I've listed all my body color variations, all the way to #1, I'll put ## at the end. That's what tells the game the variations are done. Also note that in LNZ pro, a semi-colon is used to make the game ignore something. This is extremely useful for making labels and notations in a file.
The above example on how to set up a variation applies to anything you want to have variations, eyelid colors, iris colors, outline colors, etc. I can make a file that has different body shape variations in it by adding variations to the addballz section. I can make a file where pets have different paintball patterns by doing this. You can also link variations, which is commonly done in breed files with different body types and paintball colors. For example, if I'm making a dalmatian, and I want it to have different body colors and spot colors, but I only want certain body colors to have certain spot colors, I can link the variations together so that only cream colored dogs will have white spots, and only gray dogs will red spots, etc. Say if I had 4 variations in body color and paintball color, I'd put #4.A;"name of variation" in both sections when I start making variations. That "A" will tell the game to link those variations together.
To better understand what variations should look like, open up some original breed files in LNZ pro and take a look at how they're set up. For instance, the Dachshund comes in three different colors, black, red, and brown. If you look at "Color Info Override", you'll see that the first variation is labeled "Chocolate" and is blank. It has no ballz listed directly underneath it because it's using the default brown color of regular info in the ballz and addballz sections. So if you wanted default ball color to show through, you would leave one variation blank like they did here. Next is the black variation, then the "rust" or red color variation. Notice that variations in this file are linked and used in several sections, eyelid color, body extension, omissions, linez, paintballz, and outline color override. This is telling the game that a dachshund with a certain color should also have matching eyelids, a certain body length, how the linez should connect, what color it's pawpads should be, what color outlines should be on certain ballz, and even whether certain ballz should be omitted. So it's a very useful thing to know if you ever plan on making breed files with different variations in them.
You could also make variations in Petz Workshop, though it's best to understand how to make them in LNZ pro and how they work first. But if, for instance, you wanted to make a Russian Blue file with different colors, you'd open the breed in Petz Workshop and select the "Variations" tab on the right (it's usually already selected by default). Click on "Color Info Override" and click the little + box next to it to expand the tree. You can add variations by right clicking on "common group", "Variation Group" and selecting "Add Variation". This will add a blank variations to that group, which you can then rename by either clicking on it once to make a cursor pop up, or right clicking and selecting "rename". You can then color that variation how you want by selecting it so that the little circle next to it has a black dot, and then coloring your pet how you want. You can keep adding variations and coloring them in this way until you're done. The same thing can also be done in Petz Workshop for paintballz, eyelid colors, outline color override, and texture list. It may be possible to make variations for other sections in Petz Workshop, but I'm not positive. Another thing to remember is that if a breed file doesn't already have a section in it, it won't have it in Petz Workshop and you will need to add it in LNZ pro if you wish to use it. For instance, the dalmatian does not have a "Outline Info Override" section. It only has one eye color, the default 6. So if I wanted to make a dalmatian file with different iris colors, I'd need to add that section in LNZ pro myself, and then I could put in the different eye colors in either LNZ pro or PW.
Variations can be a little tricky to grasp at first, so if this doesn't make much sense to you, I wouldn't worry about it right now. Just focus on learning to hex simple things and becoming familiar with what's what in LNZ pro first. Start with stuff like changing colors, making, texturing, and anchoring paintballz, changing fuzziness, using different textures, etc. Then you can start getting into body mods, making things with addballz, more complicated things like that.
3: As far as personality goes, we're stuck with the personalities that came with the game originally. So you can't make your own. You can, however, swap one breed file's personality, or "SCP", for another. You could give a Bulldog file a poodle personality, or a Persian file an alley cat personality. Of course, this can only be done in LNZ pro, or a more old-school hexing program. And this can only be done to breeds, not individual pet files, though there is a way to copy one pet's information into another pet of a different breed so that it looks like one pet but acts like another. You could also, if you where so inclined, make a new set of sounds for a breed file. For instance, wild cat sounds for a mountain lion, or something like that.
But, like I said, I suggest starting out smaller. Start by familiarizing yourself with Petz Workshop and LNZ pro, as you will need to know both if you really want to get into hexing. Start simple, and work your way up to doing more difficult hexes. There are some good tutorials around here on basic things, and if you run into trouble or need help, this board is the best place to come.
Good luck!
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