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Post by Brynn on Feb 24, 2011 9:11:34 GMT -5
So I'm still working on recovering all of the programs so I can give them a quick bug-fix look over and upload them, but I got this great idea (imho) to improve the Anchor Utility. Basically, I would add another tab to the top so you would have two options: anchoring paintballs using the first tab, and the second would be for flipping addballs across the axis, with a little preview of what it will look like once flipped to make sure it's what you want to do. So for example, let's say I've made this really awesome horn with 50 billion curliques and whatnot that I reeeaaaally don't want to have to replicate. What I would do is copy the addball codes, paste it into the program, look at the 'before' picture (which would have front and side views), generate the 'flipped' code, and see what it looks like flipped. Would people be interested in this? Also, if you have any other ideas for how I can improve one of the programs feel free to post it here. I'm all ears.
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Post by Rina on Feb 24, 2011 9:46:14 GMT -5
Even from a non-hexer's PoV who cannot possibly comprehend the strange and magical world that is ~hexing~ that sounds amazing. xD I can just imagine how much time it would save!
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Post by Arty on Feb 24, 2011 9:49:52 GMT -5
YES. I cannot flip addballz for the life of me and it's terrible and I would love to have something that can do it for me.
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Post by Dew on Feb 24, 2011 10:37:18 GMT -5
YES... Period:)
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Post by hanna on Feb 24, 2011 17:07:31 GMT -5
I was just like
ASDFGHJKL
That's a great idea! *_* I could do a lot more!
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Post by Herdrix on Feb 24, 2011 17:45:52 GMT -5
YESYESYES. <3
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Post by Cyove on Feb 24, 2011 18:01:11 GMT -5
I love this idea. The flipping of the addballz would definitely save time. My hand gets rather tired and sore when I need to flip ears, horns, hair, wings, and other things for use on the other side, etc. I could definitely benefit from a program that could help make that faster and less dreadful. =D
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Post by Brynn on Feb 24, 2011 18:16:44 GMT -5
Hehe, so I guess that's a go. The next question is, would people find it helpful to also have a way to easily generate lines?
The way I imagine it working (and this is not the only way it could work, which is why I'm looking for feedback) is you would take a group of balls. Say, a whisker, or a horn. You would take the code for those balls, plug it into the program, and it would spit back the line codes to connect all the balls in a straight line.
My problem with that idea is that it requires you, the hexer, to be extremely organized with your balls. If you don't have them in order, they won't connect correctly. The best way I can think to get around that is to include toggles, where you would tell the program whether you want the lines to follow the 'x', 'y', or 'z' axis for the line progression. Basically, if you have a whisker that goes 'down', it would work from top to bottom through the balls (after reordering them in their position) and 'follow' the line straight down. This would of course cause issues with 'wavy' designs, like if the whisker goes down, then comes back up. If that makes sense.
Basically, if I were to include such a function, which would you rather do: be careful about the order and which balls you give the program to connect, or make it try to figure it out?
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Post by Alicefly on Feb 24, 2011 19:50:08 GMT -5
Even from a non-hexer's PoV who cannot possibly comprehend the strange and magical world that is ~hexing~ that sounds amazing. xD I can just imagine how much time it would save! Lol I'm with you on this one! I've never been able to hex anything, but it does look intriguing, and anything that makes it that little bit easier can't be a bad thing! XD
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Post by Sue on Mar 3, 2011 12:53:43 GMT -5
This sounds fascinating Brynn! I've only hexed using Hex Workshop, Pet2bmp, Notepad (as external lnz files), and LNZ Pro to make unibreedz. I have to admit, I'm not familiar with most of the other programs available, including yours... but I intend to try them all when the new and updated versions are up. I think if it's possible for the program to "figure it out", I'd opt for that.
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