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Post by PlaidButterfly on Nov 28, 2004 15:03:19 GMT -5
Hey y'all! I have a neat idea I'm in the process of executing, and it involves hexing an anthro (i.e. it walks on two, not four paws) cat. Although I'm going to tweak it a bit more (arm length...), here's what I've got so far: As you can see, THAT'S the good news! It looks GREAT standing still! The bad news... That's what happens when it moves Kittenz have more problems than adults, and the only problem section I can I.D. that's different between the two would be Project Ball. Can anyone explain to me what that does, and especially how I might apply this to my anthro-making? Thanks so much, y'all!! Any help is GREATLY appreciated!
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Post by Puma @ Meez Land on Nov 28, 2004 22:58:44 GMT -5
Aww, that is SO adorable! ;D (Sorry I'm of no help though)
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Post by PlaidButterfly on Nov 29, 2004 13:54:30 GMT -5
I actually finally got this sorted out... Liz helped me over at another board. Turns out instead of relying on
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Post by CarolynHorn on Nov 30, 2004 10:07:30 GMT -5
ROTFL!! Love those pics! And I love the look of that Antrho cat. Good work. I actually finally got this sorted out... Liz helped me over at another board. Turns out instead of relying on , I needed to rely mostly on [Project Ball] to do most of the heavy gruntwork and only for minor tweaking. Yup; too much moves it, well, too much. You do need to "anchor" your ballz relative to each other. You'll see that it can also be useful to use the "relative" ball column in . I burble on about etc in my .LNZ breakdown chunks of course, so if what I say here is too rushed to make sense and you want more detail peer in there
Cheers
Carolyn
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Post by Kovitlac on Dec 6, 2004 12:50:30 GMT -5
*listening to all this 'hex talk' and getting deeply, deeply confused* I can't take it anymore!! Speak English!! *runs off covering her ears and screaming*
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Post by Megan@Xoops ❄️ on Dec 11, 2004 19:34:50 GMT -5
Kinda Reminds me of Puss in Boots from Shrek ;D Very cute.
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