\resource\dogz\hsilver.bmp 10
\art\textures\hair10.bmp 1
Okie this in bold is where the Texture is located the one in Green is located in the Dogz folder and means it is an external texture
The one in Red means that it is in the Rez.dll so that means it is an internal texture and you don't need to add any in as all of these are set in the game...
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Texture Row NumbersThe number indicates which row you are using in the texture list
[Texture List]
\art\textures\hair11.bmp 1 <------ This here is 0
\art\textures\hair10.bmp 1 <------ This here is 1
\art\textures\hair11.bmp 1 <------ This here is 2
And so on as you get more textures down the list
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Adding the texture to the BallzWhen you are wanting to add the textures to the ballz then you go this in ballz Info...
This is if you are hexing
Dogz 15, 244, -1, 0, -1, 43, 0,
2 0 ;L ankle
39, 244, -1, 0, -1, 3, 0,
1 1 ;L eyebrow1
This is if you are hexing
Catz 10, 24, 244, 1, -1, 15, 0,
1 eBall_ankleL,
10, 24, 244, 1, -1, 15, 0,
1 eBall_ankleR,
In bold is where you add the number of the Row of which texture you want
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Add Ball TexturesThe files also have addballz that will need textures adding to if you say are doing the ears in hair11 texture from this little list above
;ears 82
52, 43, 6, 12, 39, 0, 0, 0, 3, -1, 18, 0, 0,
0 52, -43, 6, 12, 39, 0, 0, 0, 4, -1, 18, 0, 0,
0 52, 40, 86, 16, 39, 0, 0, 3, 3, -1, 77, 0, 0,
0 52, -40, 86, 16, 39, 0, 0, 3, 4, -1, 77, 0, 0,
0 5, 10, 26, 0, 39, 0, 0, 0, 3, -1, -99, 0, 0,
0 29, -10, 26, 0, 39, 0, 0, 0, 4, -1, -99, 0, 0,
0 So as you see you would set it as 0 as that texture is in row 0,
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Paint Ball TexturesAlso if you are wanting to add a texture to Paint ballz lets say Spots
5, 50 -1, .7, .1 19 19 0 -1 4
1this this is the column you must add the texture number to like with the ballz
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I hope this helps