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Post by lazypagan98 on Sept 24, 2022 6:45:48 GMT -5
so iv been working on a hex which has alot of textures and paintballs, but for some reason they are coming out of the adoption center not quite right. i have 3 coats which have there own paintball variations. the textures were numbered from 1 to 3 and the augment was numbered 0 to 7, each texture has 7 files because i heard they need to be even, in the colour override section each ball was textured, now the coats do appear but only after wading through random mixes of textures and colours. what am i doing wrong? any help would be great!
i may try reapplying the textures one at a time but thats the only thing i can think of.
any help would be greatly appriciated
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silverfish
Petz Groomer
Posts: 169
Petz Versions: 4
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Post by silverfish on Sept 26, 2022 13:00:17 GMT -5
Have you linked the variations? If you just list them, they will come out in random assortments. To link them you need to add .A (or a different letter) to the top of your variation lists. So for example if you have 7 variations and have #7 at the top of the list, you need to change this to #7.A and then do the same to every list that's meant to be linked. I do have a video tutorial on this if you want to have a watch: www.youtube.com/watch?v=IKwsitY7hPo You can skip to the chapter on linking variations.
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Post by Sue on Oct 25, 2022 12:26:20 GMT -5
Once you have anchored the ballz together as silverfish described, I'd keep a text file of them saved for catz and one for dogz. Then you can copy/paste and simply change as desired. I love me some shortcuts.
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