animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Jul 12, 2021 15:33:07 GMT -5
As the title says - I been trying to make breeds with teeth/fangs, and that is no problem. The problem is when I test breed them and the result is some babies get fuzzy teeth. I readed somewhere it may have something about how parts are "grouped" but could not find much. So what is the key to make them not at all appear fuzzy and fluffy? I do not want hairy teeth XD EDIT: also any way to make claws also not fuzzy/fluffy? (this goes for both Dogz & Catz - using Pets Workshop and LNZpro)
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Post by Amanda on Jul 12, 2021 17:17:01 GMT -5
Oh it's because addballs sometimes take the fuzz of the base ball they are based on (when they have a different fuzz number themselves). If you want to make sure they never have fuzz you'll have to make the jowlz/fingers/toes (whatever base ball you are building off of) also has 0 fuzz :)
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animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Jul 12, 2021 18:17:43 GMT -5
Oh it's because addballs sometimes take the fuzz of the base ball they are based on (when they have a different fuzz number themselves). If you want to make sure they never have fuzz you'll have to make the jowlz/fingers/toes (whatever base ball you are building off of) also has 0 fuzz Any tips how to do? Maybe it is different to the way I do. This is what I done so far: I base a ball from the jowl and that will be the new base fang and then make another jowl based ball for the purpose to make it smaller and then line-connect it to the other so it become the end fang. Thats how a fang is made. I also make sure they both have 0 fuzz using the tool in Petsworkshop that let you make them fuzzy or not and of course,paint them a white color. Then I just adjust them to sit well under the real jowsl of the catz/dogz. This way it look like nice non furry fang, but second gen get sometime furry teeth,so Im not sure what Im doing wrong here. Also what about body part grouping? heard you could sort of group parts that do not get painted/fuzzy, like if someone made horns could group it as the eye or something - again,I have no clue how such is done, just something I readed once but did not tell much or was explained . I just want to be able to get fangs and claw not be fuzzy in breeding generations.
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Post by Pya on Jul 13, 2021 2:03:28 GMT -5
Basically I think what Amanda meant is that, if the jowl balls are fuzzy, all of the addballs based on them (so all of the teeth addballs) will have a chance of taking the fuzz value from there and become fuzzy themselves. You'd need to make the jowls 0 fuzz too for the teeth to stay that way, not just the teeth. I didn't test this or anything, that's just what I understood from Amanda
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animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Jul 13, 2021 5:11:56 GMT -5
Basically I think what Amanda meant is that, if the jowl balls are fuzzy, all of the addballs based on them (so all of the teeth addballs) will have a chance of taking the fuzz value from there and become fuzzy themselves. You'd need to make the jowls 0 fuzz too for the teeth to stay that way, not just the teeth. I didn't test this or anything, that's just what I understood from Amanda Well, yes I do understand that if something is originaly fuzzy, and you base on it, the chances is it will be fuzzy, I do understand that. But I want to know what is it I should base it from to make it 100% not fuzzy and also not miscolored then?? The only thing I could think of is that Amanda mean that I could perhaps make the originaly catz/dogz jowlz fuzz 0 first, THEN make addballz of it and once done with the fangs, I can safely make the original jowlz back to fuzz 1, Is that how she meant perhaps? Since there is no jowlz that is set on 0 fuzz on default breedz. I checked All catz breedz (checked dogz too,but not listed) and ended up with all of them do have jowlz that is fuzzy. I just mean that basing it on jowl regardless breed will still make it fuzzy, since my way of making the fuzz to 0 on fangs will still make the fangs hairy, even if the original Alley catz show that it can have fuzzy jowl with a non fuzz jowl fang O.o As I compared the Alley catz because it is the only original breed with fangs, I saw the jowlz is fuzzy, but thefang of course is not,as mentioned. The way its fang is set up is different from mine: Alley cat: using jowlz, a line connecting to the other fang ball. mine: using 2 extra jowl ballz to form a fang that is then placed underneath the catz/dogz jowlz. I suppose basing fangs on nose/eye could be another way?
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Post by Kalium on Jul 13, 2021 16:19:08 GMT -5
Try setting the group number (eighth column) to -1. That should help, there may be some other things you have to do but it's late now and I don't have time to look. You are right, there is no need to set the base ball fuzz to 0, as you can see from the alley fangs, and you can base fangs from the jowls no problem.
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Post by Amanda on Jul 13, 2021 22:34:18 GMT -5
The only thing I could think of is that Amanda mean that I could perhaps make the originaly catz/dogz jowlz fuzz 0 first, THEN make addballz of it and once done with the fangs, I can safely make the original jowlz back to fuzz 1, Is that how she meant perhaps? Since there is no jowlz that is set on 0 fuzz on default breedz. No I meant that you'd need to change the fuzz to 0 on the jowlz/whatever original ball you are basing off of, and leave it that way. As in you'd either have to make that (0-fuzz jowlz) part of your design or else live with the sometimes-fuzzy teeth/claws in bred petz :) Alley cat teeth do become fuzzy in 2nd+ gens too:
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Post by Pya on Jul 14, 2021 1:16:24 GMT -5
Yeah, I was going to ask if there's any confirmation that alley cat teeth don't eventually get fuzzy in later gens, since the example shown is on first gen alleys, and you said that the problem only happens in gen 2+.
Might just be something that can't be helped unfortunately, unless you make the base ball 0 fuzz.
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animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Jul 14, 2021 9:26:25 GMT -5
Thats sad if the jowlz have to be 0fuzz and also sad Alley cats also get it,it have been a long time since I had any Alley related offsprings to see it myself,but thanks for showing me and explaining How about what Kalium said about change group? Would that help? Im not sure how it's done, so if any could show a example? Im interessted on how groups work,so if any would example for me? If not then I just start a new topic about it I guess. Yes it maybe is more fitting. I been testing fangs that is based on eye-ballz NOTE: Yes,I rushed the fangs, so it sit a bit strange in some angles. In my experience THAT did work well! So what do you think? Is there any set-back on doing it this way? I tried to breed a bit and saw no fuzz on G2 and also best thing is: No creepy eyeballz staring from the fangs LOL If I can use it this way, I guess this could be do-able. I do have another question: Is it possible to make fangs being inherited without it being grouped to the breeds head alltogheter? May not be necessary, but could be fun if somehow the fangs is inherited as a bodypart that can pass on to other head types,pretty much like ears can. Is that do-able? Anyone?
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Post by lobb on Aug 6, 2021 12:49:24 GMT -5
I hope people can answer your questions because I'm really curious about these as well! Good job with the new fangs -- the only thing I'd suggest is to maybe make them a bit lower so they're more aligned with the upper lip.
The group number is one of the numbers in each addball, I think it's the penultimate one or so. I don't know if you'd have to create a group somewhere and assign it a number, though.
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animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Aug 10, 2021 10:39:19 GMT -5
I hope people can answer your questions because I'm really curious about these as well! Good job with the new fangs -- the only thing I'd suggest is to maybe make them a bit lower so they're more aligned with the upper lip. The group number is one of the numbers in each addball, I think it's the penultimate one or so. I don't know if you'd have to create a group somewhere and assign it a number, though. Thank you for your'e reply! Yes I truly hope so too! Lets hope someone will give us more answers!! Thanks! Yes,I might try that,this one was rushed and sloppy so thats why it ended up as it did. I have not tried make the eyeballs to claws yet,because I hoped someone would answer me what happens No,I did not mess with groups,because I hope someone will explain how it may work, I would love to hear about it! All I did was make 2 balls out of the eye balls and then make fangs of that.
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Post by ButterflyChaser on Sept 23, 2021 13:26:57 GMT -5
I forgot a lot since I last did this but perhaps you can try inserting a [Fuzz Override] (;Ball number,fuzz) into the end of the adult lnz and enter the fang balls into it as 0 or -1.
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animalwhisperer
Petz Walker
Hope someone can look and tell me about the non fuzz fangs...no one have had a look since I replied
Posts: 57
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Post by animalwhisperer on Nov 22, 2021 14:50:54 GMT -5
I forgot a lot since I last did this but perhaps you can try inserting a [Fuzz Override] (;Ball number,fuzz) into the end of the adult lnz and enter the fang balls into it as 0 or -1. Oh that is fine,Im still learning a lot aswell! Thanks for the suggestion and sorry for delayed reply,too! Hmm I might give that a try,thanks! Also, do you know if basing fangs and/or even claws out from the eyeballs have a drawback when breeding gen2 ??
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