Freaking mutating paintballs. (Please help me!)
Mar 3, 2021 4:20:12 GMT -5
odiepinkiepuppiez likes this
Post by CatCreature on Mar 3, 2021 4:20:12 GMT -5
I'm trying to learn how to make paintballs mutate for my Scooby Doo file I want to release someday, and I've read through notes that people have helped me with, yet it's not doing what I want. In fact, something very different and odd is happening and I'm confused. o.O
Let me see if I can even explain what's going on.
---
First of all, just want to mention the paintballs in question are in 'group' 2. I've seen -1, 0 and 1 groups scattered throughout the file so there's a definite correct numbering choice with labeling them at 2.
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I want the fifteen paintballs on ball 42, eleven paintballs on ball 18 and three paintballs on ball 49 to mutate. These are Scooby's black spots on his shoulders and lower back (belly).
I do not want the three paintballs each on balls 15, 39 and 51 to mutate. I mimicked what the pawpads were doing, or left them alone completely, not sure which it was, but they are currently not mutating. Which is exactly what I want. xD So these face speckles are just fine the way they are!
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According to all my notes, I'm supposed to use the [Fur Markings] and [Fur Color Areas] sections to make them mutate. I'm understanding [Fur Markings] fairly well, and feel confident that I did this part correctly, so let me explain this part.
I listed all the paintballs I want to mutate in the correct format. (I have what I believe to be proof a little later.) And the first number is 2, based on this information from somebody else's tutorial:
So that's very simple. You set the first number to 2, and list each paintball you want on which balls, starting from 0 and up. If this were more intricate of a file, this would actually be tedious and confusing, but luckily Scooby's spots are already split off from the ones I don't want to mutate, so it was very easy to set up.
Now here's where I'll stick a bit of proof that I think these are selected and set up semi-correctly...before I made these tweaks, the file was throwing Scooby clone puppies that looked like the parents. Now?
All the puppies I'm getting look like this. All of them. The spots are stuck white. The CORRECT spots! And you'll notice the face speckles are still black, which is what I want...but uh...I can't understand why two black-spotted parents are producing white-washed spotted puppies now. They don't seem to be mutating to any other color AT ALL, and even if they were, I still don't like them coming out white more often than black.
---
Regarding the [Fur Color Areas]...I'm actually confused about this section, and I'm guessing this might be where something went wrong.
There are three number groups in this section. Here's my understanding of them.
First number on the left...I have no idea what this represents. There was only one row at first, starting with 1 and it listed a bunch of random numbers of groups at the end, some of which don't even exist in the file? (Such as 3-6, and as mentioned earlier, I've only seen the group numbers of this file go up to 2.) I made a new row below it, starting with 2 so it would be different, and put the correct group number at the end. (As explained two paragraphs below) Is this first number just used to tell this group apart from the next one? Or does it mean something else?
Second number from the left...this one is kind of weird to me. From what I read, it seems to make it so any paintballs assigned to this number (currently 48, the belly) will take on this color? Which...they're not? The belly is 90 in color, a brown. They're not taking on brown...OR black. And since all of Scooby is brown, I'm not sure what good changing it would do? (I DID actually run and check something. I considered he might ACTUALLY be white, and Color Info Overrides might only be showing him brown, with white underneath, or something. Nope. He's brown.) No idea what to do with this. If anything.
And then the third number(s) in are easy. These are the group numbers, the ones being told to change, based on what the first two sections say. The paintballs I want changed are group 2, so I only added 2 to this area. Again, if the picture of my breeding results is anything to go off of, this part must have worked?
So my guess? Either '2' is an incorrect number for the beginning of my new row in [Fur Color Areas], there's a chance the second number might need changing too (but I doubt it) and...
If I'm wrong about this and it shouldn't be making a problem, then I am 100% lost from here.
...I'm very sorry for the long, agonizing read, but I'm trying to ensure anyone who can help knows exactly where I'm at, so we understand each other. Does anyone know what might be going wrong, or what I can try?
---
EDIT: Well, I've found that switching the first number in [Fur Color Areas] to anything below the 2 I was using (0 or 1) seems to fix the white-washed spots...but...
Now they're brown-washed. Which looks okay, but uh...I also set them to take the color from the bottom nose ball, so they'd be black. Now they insist on being brown. It looks better, but isn't natural.
Also, should I be breeding further than 2nd gens to test for mutating spots?
Also also, here's what these two sections currently look like in my file, if it's needed. Took out the headers explaining things though because it looked over-complicated on the forum quote.
More EDITs: Someone help me before this becomes so long nobody reads it...
Based on this 3rd generation pup being the ONLY TIME I've seen the spot color mutate...and they're clearly locked with the fur color...uh...what does that mean and how do I make it so they mutate by themselves? D:
(This is currently my favorite dog from this entire experiment. <3 )
Let me see if I can even explain what's going on.
---
First of all, just want to mention the paintballs in question are in 'group' 2. I've seen -1, 0 and 1 groups scattered throughout the file so there's a definite correct numbering choice with labeling them at 2.
---
I want the fifteen paintballs on ball 42, eleven paintballs on ball 18 and three paintballs on ball 49 to mutate. These are Scooby's black spots on his shoulders and lower back (belly).
I do not want the three paintballs each on balls 15, 39 and 51 to mutate. I mimicked what the pawpads were doing, or left them alone completely, not sure which it was, but they are currently not mutating. Which is exactly what I want. xD So these face speckles are just fine the way they are!
---
According to all my notes, I'm supposed to use the [Fur Markings] and [Fur Color Areas] sections to make them mutate. I'm understanding [Fur Markings] fairly well, and feel confident that I did this part correctly, so let me explain this part.
I listed all the paintballs I want to mutate in the correct format. (I have what I believe to be proof a little later.) And the first number is 2, based on this information from somebody else's tutorial:
The first column/number:
0 = no effect as far as I can tell
1 = paintballs vanish in offspring
2 = This is what one I had my (addball) ears and spots set to and had them mutate well!
3 = not sure, but since it is used for paw pads, I think it makes paintballs always inherit properly
0 = no effect as far as I can tell
1 = paintballs vanish in offspring
2 = This is what one I had my (addball) ears and spots set to and had them mutate well!
3 = not sure, but since it is used for paw pads, I think it makes paintballs always inherit properly
So that's very simple. You set the first number to 2, and list each paintball you want on which balls, starting from 0 and up. If this were more intricate of a file, this would actually be tedious and confusing, but luckily Scooby's spots are already split off from the ones I don't want to mutate, so it was very easy to set up.
Now here's where I'll stick a bit of proof that I think these are selected and set up semi-correctly...before I made these tweaks, the file was throwing Scooby clone puppies that looked like the parents. Now?
All the puppies I'm getting look like this. All of them. The spots are stuck white. The CORRECT spots! And you'll notice the face speckles are still black, which is what I want...but uh...I can't understand why two black-spotted parents are producing white-washed spotted puppies now. They don't seem to be mutating to any other color AT ALL, and even if they were, I still don't like them coming out white more often than black.
---
Regarding the [Fur Color Areas]...I'm actually confused about this section, and I'm guessing this might be where something went wrong.
There are three number groups in this section. Here's my understanding of them.
First number on the left...I have no idea what this represents. There was only one row at first, starting with 1 and it listed a bunch of random numbers of groups at the end, some of which don't even exist in the file? (Such as 3-6, and as mentioned earlier, I've only seen the group numbers of this file go up to 2.) I made a new row below it, starting with 2 so it would be different, and put the correct group number at the end. (As explained two paragraphs below) Is this first number just used to tell this group apart from the next one? Or does it mean something else?
Second number from the left...this one is kind of weird to me. From what I read, it seems to make it so any paintballs assigned to this number (currently 48, the belly) will take on this color? Which...they're not? The belly is 90 in color, a brown. They're not taking on brown...OR black. And since all of Scooby is brown, I'm not sure what good changing it would do? (I DID actually run and check something. I considered he might ACTUALLY be white, and Color Info Overrides might only be showing him brown, with white underneath, or something. Nope. He's brown.) No idea what to do with this. If anything.
And then the third number(s) in are easy. These are the group numbers, the ones being told to change, based on what the first two sections say. The paintballs I want changed are group 2, so I only added 2 to this area. Again, if the picture of my breeding results is anything to go off of, this part must have worked?
So my guess? Either '2' is an incorrect number for the beginning of my new row in [Fur Color Areas], there's a chance the second number might need changing too (but I doubt it) and...
If I'm wrong about this and it shouldn't be making a problem, then I am 100% lost from here.
...I'm very sorry for the long, agonizing read, but I'm trying to ensure anyone who can help knows exactly where I'm at, so we understand each other. Does anyone know what might be going wrong, or what I can try?
---
EDIT: Well, I've found that switching the first number in [Fur Color Areas] to anything below the 2 I was using (0 or 1) seems to fix the white-washed spots...but...
Now they're brown-washed. Which looks okay, but uh...I also set them to take the color from the bottom nose ball, so they'd be black. Now they insist on being brown. It looks better, but isn't natural.
Also, should I be breeding further than 2nd gens to test for mutating spots?
Also also, here's what these two sections currently look like in my file, if it's needed. Took out the headers explaining things though because it looked over-complicated on the forum quote.
[Fur Color Areas]
1 48 0, 1, 3, 4, 5, 6
0 55 2
1 48 0, 1, 3, 4, 5, 6
0 55 2
[Fur Markings]
3 15:0 15:1 15:2 39:0 39:1 39:2 51:0 51:1 51:2 9:0 10:0 11:0 13:0 33:0 34:0 35:0 37:0 44:0 45:0 46:0 36:0 20:0 21:0 22:0 12:0
2 42:0 42:1 42:2 42:3 42:4 42:5 42:6 42:7 42:8 42:9 42:10 42:11 42:12 42:13 42:14 18:0 18:1 18:2 18:3 18:4 18:5 18:6 18:7 18:8 18:9 18:10 49:0 49:1 49:2
3 15:0 15:1 15:2 39:0 39:1 39:2 51:0 51:1 51:2 9:0 10:0 11:0 13:0 33:0 34:0 35:0 37:0 44:0 45:0 46:0 36:0 20:0 21:0 22:0 12:0
2 42:0 42:1 42:2 42:3 42:4 42:5 42:6 42:7 42:8 42:9 42:10 42:11 42:12 42:13 42:14 18:0 18:1 18:2 18:3 18:4 18:5 18:6 18:7 18:8 18:9 18:10 49:0 49:1 49:2
More EDITs: Someone help me before this becomes so long nobody reads it...
Based on this 3rd generation pup being the ONLY TIME I've seen the spot color mutate...and they're clearly locked with the fur color...uh...what does that mean and how do I make it so they mutate by themselves? D:
(This is currently my favorite dog from this entire experiment. <3 )