Bodyarea numbers- dogz (12th column in addballz)
May 15, 2006 20:29:53 GMT -5
rook, odiepinkiepuppiez, and 1 more like this
Post by ButterflyChaser on May 15, 2006 20:29:53 GMT -5
Because I believe this to be very useful, I carry this post with me to any petz forum that has a hexing subarea.
This is for dogz because I hex dogz breedz. There is one for catz that Carolyn Horn has made somewhere to compliment my dogz bodyarea chart.
(Mods can this be stickied as this I feel is a very important refrence for all hexers and petz breeders alike)
Bodyarea is the breakdown of petz genetics. Each bodyarea group is what can be seperated and passed in 2nd gens.
If your pet gets two tails or four ears, that's because the base of the addball is something other than what the game is set to have for that area.
For instance ball 49 is a butt. The game doesn't care where that is placed, it's still a butt. Even if an arangement of 49 based ballz looks like a tail, the game will treat it as a butt. You can, however trick the game by assigning a bodyarea to each addball. This also fixes problems where hexers end up with dissconnected linez in 2nd gens that otherwise looked fine in 1st gens.
----------------------------------------------------------
Bodyarea groups/ name of ballz
(default ballz involved)
Bodyarea
-----------------------------------------
Head: head, eye(s) iris(s), and neck
ballz (ballz: 52, 8, 32, 14, 38, 54)
8
-----------------------------------
Muzzle: snout, jowlz, nostril(s), nose bottom, jaw, chin
ballz (56, 15, 39, 17, 41, 55, 51, 53)
15
--------------------------------
Tongue: tongue1 tongue 2
ballz (63, 64)
16
-----------------------------------
Right ear: ear 1, ear 2, ear 3
ballz (28,29, 30)
11
----------------------------
Left ear: ear 1, ear 2, ear 3
ballz (4,5,6)
12
--------------------------
Right eyebrow: brow 1, brow 2, brow 3
ballz (25, 26, 27)
17
Left eyebrow: brow 1, brow 2, brow 3
ballz (1,2,3)
18
-------------------------------------
Torso: chest, belly, butt
ballz (50, 48, 49)
1
-----------------------------
Tail: tail 1,2,3,4,5, 6
ballz (57, 58, 59, 60, 61, 62)
13
--------------------------------------------
Right Arm: shoulder, elbow, wrist
ballz (42, 31, 47)
9
-----------------------------------------------
Left arm: shoulder, elbow, wrist
ballz (18, 7, 23)
10
-----------------------------------------
Right leg: hip, knee, ankle
ballz (43, 40, 24)
2
--------------------------------------
Left leg: hip, knee, ankle
ballz (19, 16, 0)
3
---------------------------------------------------
Right hand: hand, finger 1, finger 2, finger 3
ballz (37, 33, 34, 35)
4
--------------------------------------------------
Left hand: hand, finger 1, finger 2, finger 3
ballz (13, 9, 10,11)
5
-------------------------------------------
Right foot: foot, toe 1, toe 2, toe 3
ballz (36, 44, 45, 46)
6
---------------------------------------
Left foot: foot, toe 1, toe 2, toe 3
ballz (12, 20, 21, 22 )
7
--------------------------------------
Z: Z-trans, Z-orient
ballz (65 66)
0
You can trick the game by changing the bodyarea of the addballz to any of these numbers to get the addball to inherit along with another group.
For 49 based tails you can change the bodyarea to 13 and it'll pass as a tail.
With things like wings, it's perfectly fine to base them off the ear 1 ballz (in fact they flap better) and bodyarea them 1. They will pass on with the torso if done that way.
For feathering, I pefer making all feathering addballz 13 so that the feathering stays connected in 2nd gens and inherits all one piece.
Have fun and play around.
This is for dogz because I hex dogz breedz. There is one for catz that Carolyn Horn has made somewhere to compliment my dogz bodyarea chart.
(Mods can this be stickied as this I feel is a very important refrence for all hexers and petz breeders alike)
Bodyarea is the breakdown of petz genetics. Each bodyarea group is what can be seperated and passed in 2nd gens.
If your pet gets two tails or four ears, that's because the base of the addball is something other than what the game is set to have for that area.
For instance ball 49 is a butt. The game doesn't care where that is placed, it's still a butt. Even if an arangement of 49 based ballz looks like a tail, the game will treat it as a butt. You can, however trick the game by assigning a bodyarea to each addball. This also fixes problems where hexers end up with dissconnected linez in 2nd gens that otherwise looked fine in 1st gens.
----------------------------------------------------------
Bodyarea groups/ name of ballz
(default ballz involved)
Bodyarea
-----------------------------------------
Head: head, eye(s) iris(s), and neck
ballz (ballz: 52, 8, 32, 14, 38, 54)
8
-----------------------------------
Muzzle: snout, jowlz, nostril(s), nose bottom, jaw, chin
ballz (56, 15, 39, 17, 41, 55, 51, 53)
15
--------------------------------
Tongue: tongue1 tongue 2
ballz (63, 64)
16
-----------------------------------
Right ear: ear 1, ear 2, ear 3
ballz (28,29, 30)
11
----------------------------
Left ear: ear 1, ear 2, ear 3
ballz (4,5,6)
12
--------------------------
Right eyebrow: brow 1, brow 2, brow 3
ballz (25, 26, 27)
17
Left eyebrow: brow 1, brow 2, brow 3
ballz (1,2,3)
18
-------------------------------------
Torso: chest, belly, butt
ballz (50, 48, 49)
1
-----------------------------
Tail: tail 1,2,3,4,5, 6
ballz (57, 58, 59, 60, 61, 62)
13
--------------------------------------------
Right Arm: shoulder, elbow, wrist
ballz (42, 31, 47)
9
-----------------------------------------------
Left arm: shoulder, elbow, wrist
ballz (18, 7, 23)
10
-----------------------------------------
Right leg: hip, knee, ankle
ballz (43, 40, 24)
2
--------------------------------------
Left leg: hip, knee, ankle
ballz (19, 16, 0)
3
---------------------------------------------------
Right hand: hand, finger 1, finger 2, finger 3
ballz (37, 33, 34, 35)
4
--------------------------------------------------
Left hand: hand, finger 1, finger 2, finger 3
ballz (13, 9, 10,11)
5
-------------------------------------------
Right foot: foot, toe 1, toe 2, toe 3
ballz (36, 44, 45, 46)
6
---------------------------------------
Left foot: foot, toe 1, toe 2, toe 3
ballz (12, 20, 21, 22 )
7
--------------------------------------
Z: Z-trans, Z-orient
ballz (65 66)
0
You can trick the game by changing the bodyarea of the addballz to any of these numbers to get the addball to inherit along with another group.
For 49 based tails you can change the bodyarea to 13 and it'll pass as a tail.
With things like wings, it's perfectly fine to base them off the ear 1 ballz (in fact they flap better) and bodyarea them 1. They will pass on with the torso if done that way.
For feathering, I pefer making all feathering addballz 13 so that the feathering stays connected in 2nd gens and inherits all one piece.
Have fun and play around.