Post by Ela @ GK on Apr 30, 2006 13:33:30 GMT -5
================
TEXTURING SPOTS
================
Steps One (1) thru Five (5) are for people with no LNZ experience.
Step One (1)
Open LNZ Pro, go to "File" and choose "Open".
Step Two (2)
Navigate to your Petz Resource file. This is different for some people depending on where you installed your Petz game on your computer. If you installed it to the default directory, it will be located somewhere similar to this:
C:/ -> Program Files -> Ubisoft -> Studiomythos ->Petz 5 -> Resource -> Dogz/Catz
C:/ -> Program Files -> PF Magic -> Petz 4 -> Resource -> Dogz/Catz
Step Three (3)
Select from the list which appears in the 'Resource -> Dogz' folder whichever file you placed the spots on using PWS, which you want to add texture to.
Step Four (4)
Once you "open" the breedfile, you will notice on the left hand side of the screen a list appear like this:
+BMP
+LNZ
+SCP
+TXT
+WAV
+String Table
+RCData
Click on the LNZ one. It will look something like this:
+BMP
+LNZ
___+DM
___+DMPUP
+SCP
+TXT
+WAV
+String Table
+RCData
NOTE: The DM may change depending on what the breed is. DM is standard for Dalmation based breedfiles
Step Five (5)
Next, select the first one, the one WITHOUT the PUP or KIT on the end. The one you are selecting is the adult LNZ information which will let you alter the base data of the file, including your paintballs.
Step Six (6)
Locate the section of the adult LNZ labeled "[Paint Balls]". You can do this by scrolling through the content manually, or by using the "Find" tool which can be found in the "Tools" menu at the top of the program screen.
Step Seven (7)
There should be multiple rows below this header. Each row (horizontal) is a new paintball. All the rows in this section will look like this only with different numbers, but the outline is the exact same:
9, 60, 0, 1, 0.3, 39, -1, 0, -1, -1, -1
Step Eight (8)
For all the rows in this section (below the [Paint Ballz] heading), change the last number (bolded above) so that it is '1' not '-1'. Do this to all the paintballs (rows) you want to be textured.
SUMMARY
In short: Change the last number of each row in the [Paint Ballz] section from a -1 to a 1 and they will become textured.
If you would like the spots to be a different texture than the default 1, you can, in place of 1 (-1) place a zero (0) or a two (2). If there are more than three textures in the file, you can put higher numbers, but note the following:
Texture 1 -> Put a 0
Texture 2 -> Put a 1
Texture 3 -> Put a 2
Texture 4 -> Pup a 3
And so on and so fourth
================
ANCHORING SPOTS
================
Coming Soon
================
TEXTURE & ANCHOR SPOTS QUICKLY!!
================
Note: This only works if all paintballs have the same fuzziness.
Go into the adult LNZ of your file. Locate the [Paintballs] section of the file, either by scrolling, or by using the "Find Next" option in the "Tools" menu (top of program, located right above the LNZ info).
Once you locate the [Paintballs] section, find the first paintball string of information (row) in the list. Copy the last 4 to 5 columns of the first paintball in the list. For example, below is a paintball string, and I bolded the last columns which you copy (its the paintball info from a paw pad, but you can use this for any paintball):
9, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1
Then go to "Tools" (at the top of the program window) and choose "Replace..." (or hit Ctrl+R). In the "Find What:" field paste what you copied from the last few columns of the paintball. Then in the "Replace with:" field, paste it again, only this time, change the last number so it is textures and ad a comma + 0 (,0) onto the end.
Using the example paintball above, the "Replace..." window should look like this:
Find What: [-1, 0, -1, -1, -1]
Replace With: [-1, 0, -1, -1, 1, 0]
Once you have changed the texture from -1 to the appropriate texture number (0,1,2, etc) click "replace all" at the bottom right of the popup window. If prompted, click "Replace All" again.
All your paintballs should now have their texture changed accordingly, and should be anchored!
Save, and you're done!
TEXTURING SPOTS
================
Steps One (1) thru Five (5) are for people with no LNZ experience.
Step One (1)
Open LNZ Pro, go to "File" and choose "Open".
Step Two (2)
Navigate to your Petz Resource file. This is different for some people depending on where you installed your Petz game on your computer. If you installed it to the default directory, it will be located somewhere similar to this:
C:/ -> Program Files -> Ubisoft -> Studiomythos ->Petz 5 -> Resource -> Dogz/Catz
C:/ -> Program Files -> PF Magic -> Petz 4 -> Resource -> Dogz/Catz
Step Three (3)
Select from the list which appears in the 'Resource -> Dogz' folder whichever file you placed the spots on using PWS, which you want to add texture to.
Step Four (4)
Once you "open" the breedfile, you will notice on the left hand side of the screen a list appear like this:
+BMP
+LNZ
+SCP
+TXT
+WAV
+String Table
+RCData
Click on the LNZ one. It will look something like this:
+BMP
+LNZ
___+DM
___+DMPUP
+SCP
+TXT
+WAV
+String Table
+RCData
NOTE: The DM may change depending on what the breed is. DM is standard for Dalmation based breedfiles
Step Five (5)
Next, select the first one, the one WITHOUT the PUP or KIT on the end. The one you are selecting is the adult LNZ information which will let you alter the base data of the file, including your paintballs.
Step Six (6)
Locate the section of the adult LNZ labeled "[Paint Balls]". You can do this by scrolling through the content manually, or by using the "Find" tool which can be found in the "Tools" menu at the top of the program screen.
Step Seven (7)
There should be multiple rows below this header. Each row (horizontal) is a new paintball. All the rows in this section will look like this only with different numbers, but the outline is the exact same:
9, 60, 0, 1, 0.3, 39, -1, 0, -1, -1, -1
Step Eight (8)
For all the rows in this section (below the [Paint Ballz] heading), change the last number (bolded above) so that it is '1' not '-1'. Do this to all the paintballs (rows) you want to be textured.
SUMMARY
In short: Change the last number of each row in the [Paint Ballz] section from a -1 to a 1 and they will become textured.
If you would like the spots to be a different texture than the default 1, you can, in place of 1 (-1) place a zero (0) or a two (2). If there are more than three textures in the file, you can put higher numbers, but note the following:
Texture 1 -> Put a 0
Texture 2 -> Put a 1
Texture 3 -> Put a 2
Texture 4 -> Pup a 3
And so on and so fourth
================
ANCHORING SPOTS
================
Coming Soon
================
TEXTURE & ANCHOR SPOTS QUICKLY!!
================
Note: This only works if all paintballs have the same fuzziness.
Go into the adult LNZ of your file. Locate the [Paintballs] section of the file, either by scrolling, or by using the "Find Next" option in the "Tools" menu (top of program, located right above the LNZ info).
Once you locate the [Paintballs] section, find the first paintball string of information (row) in the list. Copy the last 4 to 5 columns of the first paintball in the list. For example, below is a paintball string, and I bolded the last columns which you copy (its the paintball info from a paw pad, but you can use this for any paintball):
9, 60, 0, 1, .3, 39, -1, 0, -1, -1, -1
Then go to "Tools" (at the top of the program window) and choose "Replace..." (or hit Ctrl+R). In the "Find What:" field paste what you copied from the last few columns of the paintball. Then in the "Replace with:" field, paste it again, only this time, change the last number so it is textures and ad a comma + 0 (,0) onto the end.
Using the example paintball above, the "Replace..." window should look like this:
Find What: [-1, 0, -1, -1, -1]
Replace With: [-1, 0, -1, -1, 1, 0]
Once you have changed the texture from -1 to the appropriate texture number (0,1,2, etc) click "replace all" at the bottom right of the popup window. If prompted, click "Replace All" again.
All your paintballs should now have their texture changed accordingly, and should be anchored!
Save, and you're done!